DynamicUV Preview Avatar
DynamicUV avatar rendering and .bbmodel idle animation setup.
ClothesPlus preview avatars use a DynamicUV-style server-rendered player model instead of constantly uploading preview skins to MineSkin. MineSkin is still used when a real player skin must be generated/applied.
Config file
plugins/ClothesPlus/uis/creator/dynamicuv_animations.ymlDefault structure:
dynamicuv-animations:
enabled: true
bbmodel-folder: dynamicuv_animations
creator:
enabled: true
default-idle: "idle"
class-idles: {}
previewers:
wardrobe:
enabled: true
idle: "idle"
cstore:
enabled: true
idle: ""
barber:
enabled: true
idle: ""
outfits:
enabled: true
idle: ""
cskins:
enabled: true
idle: ""Animation lookup is case-insensitive. The bundled steve.bbmodel contains an animation named Idle, so both idle and Idle resolve to the bundled idle.
Model folder
Put .bbmodel animation files here:
plugins/ClothesPlus/uis/creator/dynamicuv_animations/ClothesPlus bundles and extracts:
steve.bbmodelThis file was adapted from AnimatePlus by keeping a player skeleton, stripping redundant item/POV bones, and renaming bones to ClothesPlus names.
Required bone names
Your .bbmodel must use these bone names:
head
chest
waist
hip
left_arm
left_forearm
right_arm
right_forearm
left_leg
left_foreleg
right_leg
right_forelegThe animation parser reads Blockbench animation names from the .bbmodel. Idle animations should loop and should use subtle rotations/positions only. Do not animate model or texture swaps for preview idles.
Class-specific idles
creator.class-idles maps a creator class to an animation name:
dynamicuv-animations:
creator:
default-idle: "idle"
class-idles:
warrior: "warrior_idle"
mage: "mage_idle"If the player's class has no mapping, the creator uses default-idle.
Previewer-specific idles
Each previewer context can enable/disable and choose an idle independently:
dynamicuv-animations:
previewers:
wardrobe:
enabled: true
idle: "wardrobe_idle"
cstore:
enabled: true
idle: "shop_idle"Supported previewer keys are wardrobe, cstore, barber, outfits, and cskins.
Avoiding animation stutter
The avatar should not restart the same running animation when only the texture changes. If you see stutter after editing animations:
- confirm the animation name is stable between texture updates
- keep the same idle configured for the previewer
- avoid commands or YAML changes that stop/recreate the preview session
When MineSkin is still used
DynamicUV preview avatars reduce preview uploads. MineSkin is still required for final generated skins, saved custom skins, and actual player texture application where a signed Minecraft skin is needed.