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Dialogue – Elevate your Quests

Original price was: $5.99.Current price is: $4.19.

Easy integration plugin for your server to elevate your Quests, server introductions and more! Simplified and powerful.

Digital download
Resource-pack support
  • Nexo
  • Oraxen
  • ItemsAdder
  • CraftEngine
  • Vanilla / Standalone
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SKU: anon-legacy-40c501e49d87-14321 Category:

Description

Dialogue

Crisp, branching Minecraft conversations with a visual browser Studio.

Dialogue is a self-hosted conversation plugin for Paper. Write the conversation, arrange the artwork, preview the complete animation, and publish it into an ItemsAdder or Nexo resource pack. In game, each player sees a private cinematic overlay that can run on its own or follow a camera controlled by Typewriter.

Current release: 1.2.3

What makes Dialogue different

Area Dialogue's approach
Visual quality The Studio preview and published frames use the same 1920 × 1009 layout. Text and artwork are rendered before gameplay, so the result does not depend on Minecraft's live text rendering.
Pixel-art resizing Bundled frames have reviewed resize rules. Borders, corners, connectors, and repeating sections stay crisp instead of being freely stretched.
In-game presentation Opening, backdrop, typing, choices, and closing states are shown through one private overlay display per active player.
Brightness Published models are full-bright, preventing world lighting from dimming the dialogue artwork. The original PNG colors are not altered.
Cinematic compatibility Dialogue follows an existing Typewriter or cinematic camera without replacing or resetting it. With PacketEvents installed, standalone conversations use their own camera lock.
Server ownership The Studio, projects, and custom artwork stay on your Minecraft server. No hosted editor account or external database is required.

Dialogue is designed as the visual conversation layer of a server. Quest objectives, conditions, and rewards can stay in the quest plugin you already use, while Dialogue handles presentation, player choices, and command hand-offs.

Features

  • Multiple conversations with branching dialogue steps
  • W/S answer selection and Q to reveal, continue, or confirm
  • A guided Write → Design → Choices → Preview → Publish workflow
  • Complete browser preview of opening, dark backdrop, typing, choices, and closing animation
  • Direct canvas dragging and corner resizing for individual layers
  • Shared design across every step by default, with optional step-specific layouts
  • Independent speech bubble, name frame, speaker, body text, choice, prompt, pointer, and decoration layers
  • More than 500 bundled UI assets: speech bubbles, answer frames, name frames, pointers, and decorations
  • 13 bundled pixel fonts with independent size, spacing, alignment, color, outline, and shadow controls
  • Custom PNG upload for bubbles, name frames, answer frames, pointers, and decorations
  • Lossless whole-pixel sizing for bundled and custom pixel artwork
  • Optional commands when a conversation starts or ends, a step opens or closes, or an answer is chosen
  • Per-dialogue player permissions
  • ItemsAdder and Nexo publishing, including a “both” option
  • Command-based use with Typewriter, Citizens, BetonQuest, BeautyQuests, Quests, and similar plugins
  • Player-only visibility, interaction locking, hand hiding, and player-state restoration when playback ends

Requirements

Requirement Details
Server Paper 1.21.8–1.21.11+
Java Java 21
Resource-pack provider ItemsAdder, Nexo, or both
Recommended PacketEvents 2.13+
Player client Minecraft Java Edition; must download and accept the rebuilt server resource pack

ItemsAdder, Nexo, PacketEvents, Typewriter, and other named plugins are separate products and are not included with Dialogue.

PacketEvents is optional, but strongly recommended for production. It provides reliable empty-hand Q input, strict look and movement locking, hidden hands, a standalone camera anchor, and accurate tracking of client-side cinematic cameras.

The Studio is included in Dialogue.jar. You do not need to install a separate website, Node.js, Python, or a database.

Installation and first setup

  1. Stop the Paper server.
  2. Place Dialogue.jar in the server's plugins directory.
  3. Install ItemsAdder or Nexo if the server does not already use one of them.
  4. Install PacketEvents 2.13+ for the complete playback experience.
  5. Start the server. Dialogue creates its configuration, a private Studio token, and a sample project.
  6. Run /dialogue web as an operator or administrator with the correct permissions.
  7. Open the exact Studio address shown by the command and paste the separately displayed token.
  8. Review the sample conversation or create your own, then click Save changes and Publish pack.
  9. Rebuild or reload the chosen resource-pack provider.
  10. Make sure the player receives the new pack, reconnect, and test /dialogue blacksmith_intro.

The included blacksmith_intro sample is a project template. It is not playable until Publish pack has been run at least once.

Provider refresh after publishing

  • ItemsAdder: Dialogue queues /iazip automatically by default, approximately three seconds after publishing.
  • Nexo: automatic reload is off by default. Run /nexo reload all when the editing session is finished.
  • Both: ItemsAdder is queued automatically; Nexo still needs its manual reload unless Nexo auto-reload is enabled in the configuration.

After the provider finishes, distribute or reload the rebuilt resource pack and reconnect the test client.

Using Dialogue Studio

1. Write

Enter the speaker and line shown to the player. Choose what Q should do next and add more steps from the left sidebar as the conversation grows. Dialogue IDs are available under Dialogue details and IDs when you need to rename or integrate the conversation.

2. Design

Select a layer above the canvas, then edit that layer's controls. Drag inside the amber outline to move it. Drag an amber corner handle to resize it.

Design edits apply to all steps by default. Turn off Apply design edits to all steps only when the current step intentionally needs a different layout.

The artwork library and pixel-safe resize settings stay collapsed until they are needed, keeping the main inspector focused on the selected layer.

3. Choices

Add the answers available on the current step. Each answer can:

  • continue to another step;
  • end the conversation; and
  • run one or more server commands.

Preview choice boxes can show example answer boxes while arranging the layout. These examples are preview-only and are never published as real choices.

4. Preview

Use Play complete dialogue animation to review the same opening, backdrop, typing, choice, and closing states that will be published.

Use Fit canvas while arranging the design. Switch to 1:1 pixels for the final sharpness check.

5. Publish

Connect Studio to the server, select ItemsAdder, Nexo, or both, confirm the resource namespace, save, and click Publish pack.

Publish again whenever dialogue text, artwork, layout, choices, or animation settings change.

Useful Studio shortcuts

Shortcut Action
Ctrl/Cmd + S Save changes
Ctrl/Cmd + Z Undo
Ctrl/Cmd + Shift + Z or Ctrl/Cmd + Y Redo
Ctrl/Cmd + C / Ctrl/Cmd + V Copy / paste the selected layer
Delete Remove a decoration or hide the selected optional layer

Project import and export are available from the Project menu. Export a copy before a large redesign or server migration.

Player controls

Input During playback
Q Reveal the full line, continue, or confirm the selected answer
W Move to the previous answer
S Move to the next answer

Dialogue temporarily reserves these controls and blocks normal world interaction while a conversation is active. The player's held items, off-hand item, visibility, location, velocity, and camera state are restored when the conversation completes, is stopped, is replaced, or the player disconnects.

Configuration

The server configuration is created at:

plugins/Dialogue/config.yml

The defaults are suitable for a local Studio and the standard ItemsAdder/Nexo directory layout. After editing this file, run /dialogue reload to apply the changes and restart the Studio listener.

Web Studio settings

Setting Default Purpose
web.enabled true Enables the built-in Studio service
web.bind 127.0.0.1 Address the Studio listens on; the default is local-only
web.port 8767 Studio port; this is separate from the Minecraft server port
web.advertised-host blank Public hostname or IP shown when using direct-port access
web.public-url blank Full HTTPS origin used behind nginx, Caddy, or another reverse proxy
web.token generated Private administrator token; treat it like a password
web.max-request-bytes 100663296 Maximum request size, 96 MiB by default
web.max-asset-bytes 8388608 Maximum size of one uploaded PNG, 8 MiB by default

To rotate the Studio token, set web.token to an empty value and run /dialogue reload. Dialogue generates and saves a new token.

Playback settings

Setting Default Purpose
runtime.display-distance 0.42 Distance between the active camera and the overlay
runtime.display-scale 0.55 Overall in-game overlay scale
runtime.frame-ticks 1 Server ticks held for each published animation state
runtime.lock-interactions true Blocks world and entity interaction during playback
runtime.lock-look true Locks mouse-look during standalone playback
runtime.hide-player true Also hides the active player from other online players

The default projection is calibrated for a 1920 × 1080 Java client at FOV 70. If the intended audience uses a different profile, test changes to distance and scale in game before publishing the server publicly.

Resource-pack paths and reloads

Setting Default Purpose
exports.itemsadder-directory ../ItemsAdder ItemsAdder plugin directory, relative to plugins/Dialogue
exports.nexo-directory ../Nexo Nexo plugin directory, relative to plugins/Dialogue
integration.itemsadder-auto-reload true Queues iazip after an ItemsAdder publication
integration.nexo-auto-reload false Queues nexo reload all after a Nexo publication
integration.reload-debounce-ticks 60 Wait before an automatic provider refresh; 60 ticks is about 3 seconds

The provider and resource namespace are selected in Studio's Publish step and saved with the project. The shipped configuration still retains exports.provider and exports.namespace, but current publishing uses the Studio project settings instead.

Remote Studio access

The safe default, 127.0.0.1:8767, accepts connections only from the Minecraft host. Choose one of these methods for remote administration:

  1. SSH tunnel: keep the default configuration and forward port 8767 from your computer.
   ssh -L 8767:127.0.0.1:8767 account@minecraft-host

Then open http://127.0.0.1:8767 locally.

  1. HTTPS reverse proxy: keep web.bind: 127.0.0.1, proxy a dedicated HTTPS hostname to port 8767, and set the external origin.
   web:
     bind: 127.0.0.1
     port: 8767
     public-url: 'https://dialogue.example.com'

web.public-url must be an origin without an added path.

  1. Direct port: set web.bind: 0.0.0.0 and web.advertised-host to the server hostname. Only use this on a restricted firewall or trusted network; the built-in listener does not provide TLS on its own.

Run /dialogue web after configuration. Its health-check address should return Dialogue status, not a hosting-provider or nginx welcome page.

Publishing and resource packs

The Publish pack action creates the current dialogue frames and writes them into the selected provider's pack:

  • ItemsAdder: plugins/ItemsAdder/contents/<namespace>/resourcepack/
  • Nexo: plugins/Nexo/pack/

Publishing does not automatically force every connected player to download a changed pack. Complete the provider's normal pack build and distribution process, then reconnect the test client.

/dialogue publish [provider] is a maintenance command that republishes frames already created by Studio. It does not render unsaved text, artwork, or layout changes. Use Publish pack in Studio for the first publication and after every content change.

Commands

Command Description
/dialogue <id> Play a published dialogue as the current player
/dialogue play <id> [player] Start a dialogue for a player; console use requires a player name
/dialogue stop [player] Close an active dialogue
/dialogue web Show Studio status, addresses, warnings, health check, and access token
/dialogue web token Show only the current Studio token
/dialogue status Show the complete Studio access report
/dialogue web status Same access report as /dialogue status
`/dialogue publish [itemsadder\ nexo\ both]` Republish the frames already rendered by Studio
/dialogue reload Reload configuration, project data, published frames, and the Studio listener

Command aliases: /dialogues and /dlg.

Permissions

Permission Default Purpose
dialogue.use Everyone Use /dialogue <id> for a public dialogue
dialogue.admin Operators Shows the administrative command help and suggestions
dialogue.web Operators View Studio connection details and token
dialogue.publish Operators Republish existing rendered frames
dialogue.reload Operators Reload Dialogue configuration and data
dialogue.play.others Operators Start or stop a dialogue for another player

dialogue.admin is not a replacement for the more specific permissions. When creating a non-operator staff role, grant dialogue.admin plus each administrative action that role should be allowed to use.

Each dialogue can also have its own player permission. Set it in Studio's Publish step; leave it blank when everyone may play that conversation.

Integrations

Typewriter

Add a Cinematic Player Command containing:

dialogue <id>

Do not add a player name when Typewriter runs it as the player.

Do not overlap the same frame range with Typewriter's Spoken Dialogue, Action Bar Dialogue, or Subtitle Dialogue cinematic entries. Those entries create a second dialogue surface and use Minecraft's XP strip as a progress indicator.

Typewriter remains in control of its camera. Dialogue follows the selected camera without mounting, replacing, or resetting it.

Citizens, quest plugins, and scripted systems

Use the player form when the integration can run a command as the player:

dialogue <id>

Use the console form when the integration supplies a player placeholder:

dialogue play <id> <player>

This works with Citizens command traits and the command actions in common quest plugins, including BetonQuest, BeautyQuests, and Quests.

Commands during a conversation

Studio can run console commands at these points:

  • conversation start;
  • step enter;
  • step exit;
  • answer selection; and
  • conversation end.

Available placeholders are {player}, {uuid}, {dialogue}, {node}, and {choice}. Save commands without a leading /.

Updating Dialogue

  1. Back up plugins/Dialogue and the relevant ItemsAdder/Nexo pack directory.
  2. Stop the server and replace the old Dialogue.jar.
  3. Start the server and check the console for configuration warnings.
  4. Open Studio and click Publish pack once.
  5. Rebuild or reload ItemsAdder/Nexo, distribute the rebuilt pack, and reconnect.
  6. Test a short dialogue before reopening the server to players.

Updating to 1.2.3

Version 1.2.3 makes generated dialogue models full-bright so world lighting no longer darkens the PNG artwork. Existing projects must be published once after installing the new JAR, followed by a provider pack rebuild and a fresh client download. Dialogue does not color-correct or re-encode the original PNG files.

When updating from 1.1, the republish is mandatory because current model keys are stored under <resource-namespace>:dialogues/*. An old 1.1 pack cannot find those keys.

Backups

Back up these locations before updates, migrations, or large project changes:

  • plugins/Dialogue/config.yml
  • plugins/Dialogue/data/
  • plugins/Dialogue/web/assets/custom/
  • the generated Dialogue files in the selected ItemsAdder or Nexo pack

Studio's Project → Export option is also useful for keeping a portable copy of the conversation project.

Troubleshooting

Problem What to check
The sample says unpublished Connect Studio and run Publish pack at least once, then rebuild the provider pack.
Artwork still looks dark Confirm the server is running 1.2.3, republish in Studio, rebuild the provider pack, and make the client download the new pack.
Dialogue is invisible or shows a missing model Republish, rebuild ItemsAdder/Nexo, and reconnect with the latest pack. Old 1.1 packs do not contain current model keys.
Studio says “Preview only” Open the exact host and port shown by /dialogue web, choose Connect server, and paste the current token.
The browser shows an nginx welcome page The hostname reaches nginx, but nginx is not proxying to Dialogue's configured bind address and port.
W/S or Q is unreliable Install or update PacketEvents and make sure another dialogue system is not consuming the same controls.
An XP strip appears with Typewriter Remove overlapping Spoken, Action Bar, or Subtitle Dialogue entries and launch Dialogue only through Cinematic Player Command for that frame range.
Overlay coverage differs between players Check resolution, aspect ratio, FOV, view bobbing, and accessibility effects. The default is calibrated for 1920 × 1080 at FOV 70.
A custom asset cannot be deleted Replace or remove every project layer that still uses the asset, save, then delete it from the artwork library.
A player remains locked Try /dialogue stop <player>, confirm the current JAR was installed with a full restart, and inspect the server log if the issue can be reproduced.

Compatibility and limits

  • The overlay is calibrated for a known client profile; Minecraft does not report each player's viewport size to the server.
  • One publication can contain up to 5,000 rendered frame states.
  • Dialogue handles visual conversation presentation and branching. Use a quest or scripting plugin for objectives, conditions, localization workflows, rewards, and other game systems.
  • Confirm that you have redistribution and commercial-use rights for all bundled or uploaded artwork and fonts used by your server.

The Studio includes a searchable handbook from its Help button. For server access help, see the remote web access guide. Release changes are listed in the changelog.

See it in your world

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Only the versions and integrations explicitly listed here are claimed as supported. Required third-party software is not included unless stated.

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Editable source files
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Resource-pack support
  • Nexo
  • Oraxen
  • ItemsAdder
  • CraftEngine
  • Vanilla / Standalone

The author has marked these setups as supported for this resource. Read the installation instructions for the tested versions and included configuration files. Third-party plugins and licenses are not included unless the listing says so.

License terms

A purchase grants the license described on the product page; it does not transfer ownership of Anonventions software, artwork, branding, or documentation. Unless a product states otherwise, licenses are personal or tied to the stated number of servers and may not be resold, shared, published, reverse engineered for redistribution, or used to bypass access controls. Updates, compatibility ranges, dependencies, and support scope may vary by product. Review the product page and documentation before purchase.

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